Pivot adjusts the point where the component rotates on its parent component. (You would use the image size and pixel coordinate for the parent sprite)

PivotOffset adjusts the point where the component rotates on itself. (You would use the image size and pixel coordinate for the component's own sprite)

Component "Hardpoint0" marks the start of the barrel. The weapon has a BarrelLength property that defines the length in units from hardpoint0 where the projectile will spawn. Each pixel is 0.375 units

For more help, see the detailed guide:


   
   

Image size in pixels:


Pixel coordinate for point to rotate on:



Output:


fortspivotguide.webp